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Unreal Engine Virtual Production Environment - Vertex Paint PCG Biomes

For this project I was responsible for all of the 3D foliage used in the scene as well as creating the PCG system used to scatter the foliage. I created a system that allowed us to use vertex painting on the 3D landscape meshes that were created using Gaea. Within each of the vertex color 'biomes' I wanted to have control over grouping and density, so I used various splat maps and PCG nodes to control density per vertex color 'biome' and within the individual plant groupings.

An example of a Gaea landscape mesh with a spat map

An example of a Gaea landscape mesh with a spat map

This shows how the different vertex paint 'biomes' looked after painting

This shows how the different vertex paint 'biomes' looked after painting

An example of the blue vertex color 'biome' points

An example of the blue vertex color 'biome' points