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Chris Kiser
Chris Kiser
3D Artist, Procedural Content Generation, Foliage Artist
Los Angeles, United States

Summary

I have been working as a 3D Artist for over 10 years. I have experience in Virtual Production, Virtual Reality, Architectural Visualization, and Game Design. I have worked on project for clients like Nike, Adobe, Epic Games, Netflix, Onstar, Estee Lauder, Meta, Jenn Air and more!

I have extensive experience with Unreal Engine, PCGs, Speedtree, 3D Modeling, Material and Texture creation as well as skills with Houdini, Gaea and Vray

Skills

Unreal EngineMaya3DS MaxBlenderSpeedTreeVirtual ProductionRenderingArchitectural VisualizationVirtual Reality

Software proficiency

3ds Max
3ds Max
AutoCAD
AutoCAD
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
V-Ray
V-Ray
SpeedTree
SpeedTree

Experience

  • 3D Environment Artist at NantStudios
    El Segundo, US
    April 2022 - August 2025

    I worked as a member of the Virtual Art Department. As a member of that team, I was responsible the creation of 3D assets ranging from architectural buildings, foliage, hard surface props, materials, textures and lighting. I would also be responsible for the creation of the Unreal Engine environments, optimization, level design and organization.

  • Senior 3D Artist at Kilograph
    Los Angeles
    September 2016 - April 2022

    Responsible for creation of photorealistic renderings as part of the still images team. Work closely with technical director, art director and CEO to improve and implement new pipeline standards and library organization. Also work as key member of the interactive team creating real-time projects for desktop and VR utilizing the Unreal Engine.

    2018 CGArchitect Awards Winner - Best Interactive Category

  • 3D Artist at Visionscape Imagery
    Mission Viejo, United States of America
    April 2015 - September 2016

    In charge of all in-house modeling and rendering including material creation, lighting and animation of all architectural visualization projects. Work with clients to produce photo accurate visual simulations and high-quality illustrations. Responsible for library management and updating. Also responsible for the introduction of VR imagery and tours to the company.