I have been working as a 3D Artist for over 10 years. I have experience in Virtual Production, Virtual Reality, Architectural Visualization, and Game Design. I have worked on project for clients like Nike, Adobe, Epic Games, Netflix, Onstar, Estee Lauder, Meta, Jenn Air and more!
I have extensive experience with Unreal Engine, PCGs, Speedtree, 3D Modeling, Material and Texture creation as well as skills with Houdini, Gaea and Vray
I worked as a member of the Virtual Art Department. As a member of that team, I was responsible the creation of 3D assets ranging from architectural buildings, foliage, hard surface props, materials, textures and lighting. I would also be responsible for the creation of the Unreal Engine environments, optimization, level design and organization.
Responsible for creation of photorealistic renderings as part of the still images team. Work closely with technical director, art director and CEO to improve and implement new pipeline standards and library organization. Also work as key member of the interactive team creating real-time projects for desktop and VR utilizing the Unreal Engine.
2018 CGArchitect Awards Winner - Best Interactive Category
In charge of all in-house modeling and rendering including material creation, lighting and animation of all architectural visualization projects. Work with clients to produce photo accurate visual simulations and high-quality illustrations. Responsible for library management and updating. Also responsible for the introduction of VR imagery and tours to the company.